# Defines what method of tick simulation to perform.  The default is 3.
#  1 - Search and Tick - Speed over precision, retains vanilla behavior, best for large modpacks.  WARNING: Currently not working; disabled for now.
#  2 - World Tick - Precision over speed, retains vanilla behavior, best for medium modpacks.
#  3 - Full Server Tick - Extreme precision, quickly progress the night, works with all sizes of modpacks but is slow.
#Range: 1 ~ 3
method = 3
#
# 
# Defines how many ticks to skip forward per tick when using the Full Server Tick method.
# MUST be in increments of 4.
#Range: 4 ~ 100
maxTicksToSkip = 40
#
# 
# Defines how many ticks to wait for the server to catch up before performing the next skip when using the Full Server Tick method.
# A value of 2 would perform the skip every other tick and a value of 4 will perform a skip every 4th tick.
#Range: 2 ~ 8
maxTicksToWait = 2
#
# 
# A blacklist of what TileEntities that the Search and Tick method (method 1) will skip.
blacklist = "minecraft:chest,minecraft:mob_spawner,quark:monster_box,mana-and-artifice:magelight,iceandfire:ghost_chest,minecraft:skull,mana-and-artifice:inscription_table_tile_entity,iceandfire:iaf_lectern,computercraft:speaker,computercraft:computer_advanced,computercraft:computer,mana-and-artifice:slipstream_generator,minecraft:trapped_chest"
#
# 
# Waiting time before players are allowed to sleep again and skip time in seconds.
#Range: 5 ~ 1200
waitTime = 250
#
# 
# Defines if players that are sleeping are healed (if their hunger allows it) after waking up.
healPlayers = true
#
# Defines how much hunger it costs to heal 1/2 a heart (1 HP) if the above option is enabled.
#Range: 0 ~ 10
healCost = 1
#
# 
# Defines the amount of hunger that is taken away per minecraft hour slept (1000 ticks).
# This is a minimum value.  For example, if it took 4 hunger to heal while this amount was 10, it would use 10 hunger.
# However, if it took 14 to heal while this amount was 10, then the player would use 14 hunger.
# The maximum hours a player can normally sleep through the night is roughly 11.35.
#Range: 0.0 ~ 4.0
hungerPerHour = 1.0
#Defines the minimum amount of hunger that is always preserved so the player doesn't start dying of starvation upon waking up.
#Range: 0 ~ 20
hungerLimit = 2

